Hero Gear Guide

  • Infantry: Belt / Gloves
  • Archer: Goggles / Shoes
  • Spearmen: Goggles / Belt

Chief Gear Guide

  • The recommended order of upgrade for chief gear:
  • 1st Items that buff infantry : Coat / Pants
  • 2nd Items that buff archers: Ring / Shortstaff
  • 3rd Items that buff lancers: Cap / Watch

Fortress Event

Event preparations:

  • Alliance leader will teleport close to Fortress and announce on guild chat.
  • Alliance members teleport to alliance leader location.

FORTRESS FREE(start of event):

  • Strongest player with largest rally capacity needs to get into the fortress 1st.
  • Send single marches. Once they're in, everyone else who sent a march will garrison.

FORTRESS OCUPPIED BY ENEMY:

  • Strongest player needs to lead the rally aggainst current occupant.
  • When joining rally use Patrick (if available) as main hero.

FORTRESS OCUPPIED BY US:

  • Send a second formation that is led by Jessie and infantry heavy (80/10/10), and pull the current troops in the castle just before that march arrives.

Bear Event

  1. Join rally called by strong players.
  2. If possible, use Jessie/Seo-yoon (slot 1) as main hero when you join rally.
  3. Only call for new rally when other ones are full.

Best Heroes:

  • Best Option: Jeronimo, Jessie, and Seo-Yoon.
  • F2P Option: Jessie, Seo-Yoon, and Patrick.

For Supports:

  • Jasser, Sergey, and Patrick.
  • Jessie, Walis, and Seo-Yoon.

Gina Event

During the event, get horns and run minimum rallies. Run rallies for shards when horns stop dropping.

Hall of Chief Event - Mythic Hero Jeronimo

Hoard items for:

  • Day 1: Buildings + Research
  • Day 2: Hero shards + Wheel
  • Day 3: Train troops
  • Day 4: Slay beasts, rallies
  • Day 5: Power - Buildings + Research + Troops

Crazy Joe Event

Crazy Joe brief description and tips:

Event mechanics:

  • Earn points by defending the objectives crazy joe will attack.
  • Ideally, you should have 0 troops left in your city, but, keep your 3 main heroes for the Barricade
  • Garrison troops to cities that are most likely to survive all waves and have no own garrisoned troops.

Wave order and targets:

  • Waves 1-6: CJ targets all members.
  • Wave 7: CJ targets online members only.
  • Waves 8-9: All members.
  • Wave 10:TundraHQ ( Make sure previous wave has hit before rotating to this ).
  • Wave 14: Online members only.
  • Waves 15-16: All members.
  • Wave 17: Online members only.
  • Waves 18-19: All members.
  • Wave 20: TundraHQ ( Make sure previous wave has hit before rotating to this ).

Foundry Battle Event

Key Aspects of a Successful Strategy:

    Team organization

  • Split the alliance into specialized roles: gatherers, bullet collectors, and attackers.
  • Assign players to quadrants around the central building for efficient coverage.
  • Critical buildings

  • Prioritize holding the Transit Station (reduces teleport cooldown by 50%) and Boiler Room (reduces control time by 50%).
  • Let opponents take other buildings early, then retake them in the final 10 minutes for a dramatic point swing.
  • Point mechanics

  • Attack opponent's cities and troops.
  • Collect scattered points released when buildings are captured.
  • Gathering from Weapon Workshops (points are retained even if attacked).
  • Teleport efficiency

  • Use free teleports (every 5 minutes, or 2.5 minutes with Transit Station control) to reinforce and collect scattered points.
  • Teleport only once to save resources and maintain strategic positioning.
  • Time and patience:

  • Wait until the last 10 minutes to retake buildings, allowing opponents to overextend and then swing the score in your favor.
  • Execute attacks and point collection every 12 minutes for consistent pressure.
  • Troop mechanics

  • Use 1 troop for gathering to save resources.
  • Leave the Foundry for 12 minutes to heal troops, then re-enter with full strength.
  • Roles rotation and fair-play

  • Rotate Garrison Captain roles among R4/R5 leaders to share points.
  • Ensure support players focus on looting, while leaders hold buildings for points.

General Gameplay

Do:

  • Daily missions - personal and guild growth.
  • Donate to alliance tech tree.
  • Intelligence (lighthouse) - do daily, level as high as possible (shard for hero upgrade source).
  • Building priority: Furnace → Embassy → Resource buildings → Military camp → Research Center → Command Center (after these, the rest).

Troops:

  • Train vs upgrade troops: Training/Evolving is recommended, only time when it is not recommended is if in urgent need of extra troops.

Resources tips:

  • Try to use resources smart by saving them and using during events for extra rewards.Check incoming events for planning.

Special resources tips:

  • Diamonds: Lucky wheel, Buy VIP level
  • Alliance coins: VIP level, shields, speedups, shards
  • General speedups are best to be used on Research speedup as it helps later in game more.
  • Speedups have 2 possible best time to be used: SVS, and Hall of Chiefs